Frequently Asked Questions
Our Alphabet Adventurers will spend this session creating their Alphabet Adventurer by matching letters on the table, to the letters in their names - each letter will be a different silly piece of armour or trait (hair, eyes, tails or wings) that their character will have - and once their names are completed so is their Alphabet Adventurer!
We will also focus on assessing where their current literacy skills are with a wide array of small in-game teasers such as building their character’s weapon by sorting uppercase and lowercase letters, creating simple sight words out of letter tiles to cast spells, and more. This will also encourage the children in using teamwork to help each other with these tasks, as being able to work independently as well as in a group of peers is vital to childhood development.
This first session will provide each parent with an in-depth and detailed report of how their child has been assessed for literacy skills, and the action plan to utilize their child’s strengths, and hone the skills that need extra work in the upcoming campaign.
Our Alphabet Adventurers find themselves trapped in a dungeon of the very well-known letter thief, he is a halfling who likes to steal all of the letters in the Kingdom of Reading! He has stolen a bunch of uppercase and lowercase letters and put them all up on the doors of the dungeon in a mismatched way, breaking their spell that keeps the doors open, our adventurers need to find their way out of the dungeon by sorting the letters on the doors in the dungeon into uppercase and lowercase to reawaken the special spell that allows the doors to open, while also avoiding the magic monster books that the letter thief has enchanted to trick our adventurers.
This week will focus on introducing letters to the children, and making them familiar with the look of certain letters, it will also have a minor focus on how each letter sounds.
Our Alphabet Adventurers have escaped the dungeon of the Letter Thief, and made it back into the Forest of Words only to find out that all of the words in the forest have disappeared and taken their path back to the Kingdom with it. They will have to sort through all of the letters that the letter thief has carelessly left on the floor of the forest, and match the letters to the items that are missing in order to bring them back!
This week will focus on letter recognition, acknowledging that letters are used to create words, and introduce them to a few simple words that they can begin to learn!
Our Alphabet Adventurers have made it back to the Kingdom of Reading only to find that the Letter Thief has enchanted all of the letters that he has stolen to combine into words and try to attack our adventurers! They need to make some traps before the words can get to them! Each trap requires finding the first letter of the attacking word, and putting it on the trap - if it is the wrong letter, the trap won’t close on the word!
This week will dive deeper into letter recognition, acknowledging that words can be similar by having the same first letter, or different by not having the same first letter.
Our Alphabet Adventurers are chasing the Letter Thief into the castle to try and stop him before he takes over the Kingdom of Reading, the only problem is, he is trying to hide from them in the castle’s many doors. Each door will have a word on it, and our adventurers will need to find the correct door by finding the mixed up letters the Letter Thief has left behind and seeing if all of the letters match to the sight word on the door!
This week will start to form the foundations of word creation, and further establish the roles of letters in words through visual and auditory cues.
Our Alphabet Adventurers have found the Letter Thief in the castle, and what’s more than that, they have found his secret surprise - a big letter dragon! Our adventurers will have to use all of the literacy skills they have learned over the past six weeks to defeat the dragon by casting spells, attacking weak spots, and creating new weapons in order to bring the dragon’s health down far enough that he runs away from the castle and takes the Letter Thief with him so that our adventurers can save the kingdom!
This week will give another progress report to the parents on how their child has grown over the past six weeks, what skills they have a good grasp on and what skills they still need to develop! It will also inform the parents of potential further sessions that they can take that will either reinforce the same skills, or how to move further!
Our Dungeon Masters are members of your community that are specifically skilled in storytelling while creating fun and welcoming environments. They run each D&D groups and develop the story adventure that the participants are characters in. We carefully select all DMs and require a recent Vulnerable Sector and Police Check. At Goblets & Goblins we have the highest standards for DMs and each is tested by our own experts to ensure they not only know their game well, but that they also are skilled at working with kids.
Goblets & Goblins clubs create a positive and inclusive environment for children aged 10-13 for Group A and 14-17 for Group B. For further questions on accommodations please email us at info@dndclub.ca We also run Parent & Child groups where one registration covers one parent and one child attending a series of adventures together.
We offer OAP / NIHB / MNO / Private Insurance eligible programming at some locations. Please visit www.dndclub.ca/oap , or view the Executive Function & Social Skills page in the site menu, to learn more. Goblets & Goblins Dungeons & Dragons (D&D) Clubs are eligible for SSAH (Special Services at Home) funding because they provide a structured, interactive environment where children with autism can develop critical social and team-building skills, while also providing respite for parents or primary caregivers. The SSAH program, administered by the Ministry of Children, Community and Social Services, offers funding for services that enhance a child's development and social inclusion. Goblets & Goblins meets these criteria by facilitating role-playing activities in D&D, a game that encourages communication, collaboration, and problem-solving. These activities support children on the autism spectrum in learning how to engage with peers, understand social cues, and work as part of a team—all essential for their social development.
Parents can request detailed receipts to submit for expense reimbursement.
Yes, there are a variety of options to chose from. Please also let us know of any allergies or dietary restrictions. Within reason we can sometimes accommodate these restrictions. (Provided meals currently only available as an option at our Newmarket location)
There is 1 staff per a maximum of 6 kids ratio to ensure a dedicated and personal experience. Some Online programs may differ.
We frequently are asked about a younger sibling who has a shared love of D&D and wants to join their older sibling in the club. Provided they are 9 and capable of handling themselves, we are often able to accommodate these requests.
Cancellations are permitted up to two weeks prior to the start date of the Club session. Once a session is confirmed, full, and ready to start, cancellations are no longer allowed. We appreciate your understanding and cooperation in helping us ensure a smooth and enjoyable experience for all participants.
Yes! Please reach out if you are registering as siblings and we will apply a discount to your registration
At Goblets & Goblins, the safety of your child is our top priority. Each room is equipped with a camera and microphone to ensure accountability among both staff and adventurers. Additionally, all of our staff are required to undergo a Vulnerable Sector Check and Police Background Check before working with us, providing an extra layer of security and peace of mind for you and your family.
At our Newmarket location we have a full restaurant kitchen available to provide food to club members. For our other locations we do not provide food, but participants are welcome to eat beforehand or bring a packed meal as long as it does not contain peanuts, tree nuts, etc and is not shared with other members.
Online Only
Frequently Asked Questions
What platform do you use to play?
We use Roll20 for all our online sessions. It’s free for players, works right in your browser, and doesn’t require any downloads.
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How are session dates and times determined?
After registration, we’ll send you a short intake form to let us know your preferred day(s) and time(s). We then place you in a group with players who share similar availability.
How is character creation handled?
Every group begins with a Session Zero, where your Dungeon Master will guide you through character creation, answer questions, and help you get set up—no prep required!
What level do campaigns start at?
Most games begin at level 1 to 3, depending on what the group agrees on during Session Zero.
Do groups continue month to month, or reset each time?
Groups can absolutely continue with the same campaign and DM month to month. Many players choose to stick with their group to build long-term characters and stories.
